This new testing that I am working on this week is to
compare visual and gameplay on GeForce Now for a multiplayer platform. The re-inform
on the games I chose where Red Orchestra Rising Storm 2 Vietnam, Destiny 2, and
War Thunder. Each game will give me an understanding on how this service handle
different types of gameplay it can handle. Now the system I decided to test
each game on is a Surface Pro 7 manly to really give this service a test. In
Red Orchestra Rising storm 2 Vietnam I wanted to see how much of a difference
there was between an online service and a dedicated desktop. So, I put both
test graphics on ultra and played on full game. Above you’ll see screenshots
from each computer (surface Pro 7 and Gaming Desktop). Now
while I managed to play one full game from start to finish there were some
issues that I ran into during the hour-long game. One of the issues was the
render distance, I had a difficult time spotting player from long distances or
in heavy foliage and up-close it was difficult to see the players clearly even
when they weren’t wearing camouflage. For War Thunder the graphics don’t really
affect gameplay as much and it looks fine for most players. There is little to
no lag when playing and I didn’t see much of an input lag while playing. The
details are only noticeable when you look at your vehicle up close. The latency
on the controls are not notable in this type of gameplay and since the graphics
aren’t that detailed compared to most triple A games it is quite enjoyable. In
my testing for Destiny 2 the graphics aren’t as sharp as it would be on a
gaming monitor with a dedicated desktop. This becomes more relevant when there
are multiple events happening at once. Now all the graphical limits may have
been to the screen limits on my Surface Pro but that’s what the test is for, to
see how a none gaming laptops run playing games they weren’t meant to play
using a streaming service.
No comments:
Post a Comment