Saturday, February 29, 2020

Geforce Now VS Gaming Tower


 
This new testing that I am working on this week is to compare visual and gameplay on GeForce Now for a multiplayer platform. The re-inform on the games I chose where Red Orchestra Rising Storm 2 Vietnam, Destiny 2, and War Thunder. Each game will give me an understanding on how this service handle different types of gameplay it can handle. Now the system I decided to test each game on is a Surface Pro 7 manly to really give this service a test. In Red Orchestra Rising storm 2 Vietnam I wanted to see how much of a difference there was between an online service and a dedicated desktop. So, I put both test graphics on ultra and played on full game. Above you’ll see screenshots from each computer (surface Pro 7 and Gaming Desktop). Now while I managed to play one full game from start to finish there were some issues that I ran into during the hour-long game. One of the issues was the render distance, I had a difficult time spotting player from long distances or in heavy foliage and up-close it was difficult to see the players clearly even when they weren’t wearing camouflage. For War Thunder the graphics don’t really affect gameplay as much and it looks fine for most players. There is little to no lag when playing and I didn’t see much of an input lag while playing. The details are only noticeable when you look at your vehicle up close. The latency on the controls are not notable in this type of gameplay and since the graphics aren’t that detailed compared to most triple A games it is quite enjoyable. In my testing for Destiny 2 the graphics aren’t as sharp as it would be on a gaming monitor with a dedicated desktop. This becomes more relevant when there are multiple events happening at once. Now all the graphical limits may have been to the screen limits on my Surface Pro but that’s what the test is for, to see how a none gaming laptops run playing games they weren’t meant to play using a streaming service.

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